Hello, and welcome to the first post from Explosive Games.
We are a small independent game studio based in Dallas, Texas. We have no publisher and no outside owner, which means we decide what we make and we answer only to the people who play it. This site, and this news feed, is where we will show you what we are working on.
What we are working on is War for Power.
What is War for Power?
War for Power is a massively multiplayer online real-time strategy game, coming to iPhone, iPad, Android and PC.
Every player builds a camp, trains an army and lives in a shared kingdom with everyone else on their server. Between fights, your armies march across that world map in real time, and so does everyone else’s. When armies meet, the battle is not a number crunch behind a loading screen. It plays out live, and you command your units as it unfolds.
We grew up on two kinds of strategy game: the ones where you build a base on a big shared map and watch your rivals’ armies move across it, and the ones where you actually control the fight when it happens. We wanted the map from one and the battles from the other in a single game. That is War for Power.
What you do in it
- Raid bandit camps. NPC camps are scattered across the map at increasing difficulty. Attack them to test your army and take their gold and wood before you pick a fight with a real opponent.
- Fight other players, up to 4 v 4. March on a rival and battle in real time. Allies can join in, so the biggest fights have eight armies on the field at once.
- Claim the map. Gold and wood farms sit out in the open. Send an army to take one, and keep an army there to hold it, because anyone can take it back.
- Take the throne. Each kingdom has one throne. It belongs to whoever can seize it and hold it, and holding it takes a clan, not a single player.
The troops
Armies are built from troop types, each with one job. The first five you will meet are the Fighter, a basic swordsman who holds the line; the Archer, who shoots over walls; the War Elephant, a slow tank that soaks up damage; the Thief, weak in a fight but faster than anyone at stealing resources; and the Pikeman, the answer to cavalry. There are twelve troop types in total, including cavalry, grenadiers, medics, siege engines and knights, and we will introduce the rest in future posts.
Every troop upgrades through ten levels. Most levels add another soldier to the group; every third level gives the troop a new look and a bigger jump in strength.
When?
Soon. We will announce the launch date here and by email first, and store pages for pre-registration and wishlisting are coming. If you want to be told the moment either happens, sign up for launch news on the homepage or join our Discord.
Thanks for reading. Next time: how a battle actually works, from the march to the last unit standing.
